Website powered by

Destiny 2 - Seraph Bunkers - Rasputin Communication Room

Had an absolutely awesome time for Season of the Worthy, proving out Dima Goryainov's [https://www.artstation.com/chimodos] concept and bringing it to life as a real time game environment. I spent an extensive amount of time exploring the retro Rasputin aesthetic for the various monitors, switchboards, servers, diskettes, etc, as well as the giant central Rasputin monitor interface which tracks the player's movement in real time using some complex vector dot product based shader math and hundreds of masks and paralaxing layers. I was also responsible for creating the shader and unlock channels that slowly reveal the approaching Pyramid ships on the star map week over week over the course of the season.