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Marathon - Dire Marsh - Bioresearch

On Dire Marsh I had the opportunity to assist in realizing Marathon's art direction into the game world by building representative vertical slice interiors within the Bioresearch region. This early work helped many teams like graphics engineering, lighting, and vfx to further the rep spaces in their own areas of expertise to realize Marathon's unique art style. I eventually continued the vertical slice work outwards to the exteriors of the buildings as I worked on large scale color blocking and graphics, allowing Bioresearch to serve as a fully representative space for other artists to reference for final polish.

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Marathon was an incredible group effort and I want to shout-out all the members of the World Art and Palette team!

https://www.artstation.com/alexrichmay
https://www.artstation.com/alisaleemi
https://www.artstation.com/h34vy
https://www.artstation.com/ebrennan
https://www.artstation.com/alexhallenbeck
https://www.artstation.com/doylle
https://www.artstation.com/joshmarkham
https://www.artstation.com/kwhitmey
https://www.artstation.com/afalk1999

https://www.artstation.com/chukker
https://www.artstation.com/eovermyer
https://www.artstation.com/frankrell
https://www.artstation.com/jadeitemesa
https://www.artstation.com/katherynsullivan
https://www.artstation.com/reverendk
https://www.artstation.com/meghan_casey
https://www.artstation.com/theapastalypse

And concept as well:
https://www.artstation.com/dgoryainov
https://www.artstation.com/tahlwin
https://www.artstation.com/tobiaskwan
https://www.artstation.com/allan-p
https://www.artstation.com/kejun66
https://cara.app/daniol
https://www.artstation.com/patrickbloom
https://www.artstation.com/mollyanne